This post is coming to you on Monday the 22nd of February. If it sounds a little janky, it’s because I’ve been writing it in sections while I’ve been at Dreamation, one of my local conventions.
I’d also like to point out that this is the ONLY post you’re going to get from me this week, I’ve got some surgery scheduled for mid-week, and I’m not going to be anywhere near any shape to be blogging later this week. It’s kind of a big deal, and yes I hope I’ll be okay too. On to other points.
Normally I do not shy away from giving panels to anyone, but catch me at the end of a day, or a bad day, or just when I’ve reached the end of whatever rope, and I would much prefer to sit and talk casually. Since I didn’t give a panel on Sunday, allow me now to write out what I would have said. Here goes.
I believe, absolutely and fundamentally, that people should create art, and that art is not all that impossible to create. We face a lot of problems though when we make that decision, and while I have never yet successfully predicted the order in which these problems are faced by creators, I have to date always seen these problems in one form or another, creator after creator, no matter if we’re talking manuscripts or screenplays or little origami notions. They are universal, and I think the first step in unifying and normalizing our experiences is to get rid of the idea that you’re alone as a creative. Yes, you might be working by yourself, but that doesn’t mean you’re alone on a blue orb that hurtles through space. I mean c’mon, you’re not a Jedi on a rock watching the ocean.
There’s the idea that what you’re making has to be of some certain level, whether that’s quality, or how marketable it is, before you’re allowed to proud of it, or think it’s a good idea. And that, I’m sorry, is complete horseshit and applesauce brought to you by whatever assumptions you’ve made or inherited that you’re only good because of bank accounts and sales figures. This idea shows up a few times in development, first in the idea stage, where people question whether the idea they just had is good enough, then again while they’re working on it, and it moves from some larval stage of notes to drafts or prototypes. Lastly it shows up in latter stages, like when it’s nearly done or when people can support crowdfunding it, or when there’s a big shiny “submit” button on an email or uploader for self-publishing.
The question of is it good enough is the same as the question of whether or not you, specifically you as a creative person who’s done this thing, are good enough. Good enough to be proud of your efforts. Good enough to be rewarded with other peoples’ time and attention and money, as if you wouldn’t be good enough without that manuscript or box or doohickey.
You must remember that you are not your product. Whatever the hell it is. However long it took you to think up, draft, revise, tool, develop, or create. You are good enough thanks to the sheer facts of being human and being creative and being brave enough to take an idea and birth it into the world.
Along comes then the question as to what art is? Does art have any responsibility to do something? Not “do something” in the press-a-button-get-a-pellet way, but more like serve as advocate or soapbox or broadcast beacon for some cause or group or idea. By its very creation, art is a challenge, an attempt to fill a void that people haven’t perceived or thought about, so existence is already advocacy and broadcast. The contents need not take on some extra potence in interpretation thanks to cultures of politics or victimhood: sometimes it’s just a story of a trans man trying to buy his partner a Mother’s Day themed dildo, and not a treatise on lost culture. Don’t lose perspective, and certainly don’t adopt messages that you don’t want to stand behind.
Art exists, the artist cannot control how it gets interpreted, nor should they try. You might paint the word “Garbage” on canvas and tell me you’re discussing American politics, but I’ll tell you it’s awfully reminiscent of a 90s grunge band who had music that got stuck in my head. The question is not if I agree to your premise, but if I had a reaction at all, and can I, as an audience, appreciate the work, even if it’s not something I like? So when you’re making a thing, just make it. Make it for you. Make it your way. If that way means you get to give voice to people not often heard, or shed light in often dark spaces, or make conventional what so many believe abnormal, do it. But do not take on the extra baggage in some attempt to win points and curry favor. This is creativity, not the lightning round of a game show.
Whenever there is a question of is it bad or wrong to do a thing or to do a thing this way, whether we’re talking about having a flashback at some point in a story, or having a piece of salescopy mention a product feature, or a character saying they drink Pepsi, I always respond the same way – no it’s not wrong, no one’s going to take your keyboard away for doing it. This is different than doing the thing wrong, like messing up how dialogue goes on the page, or misspelling congeniality. Doing the thing wrong means correction should happen, but just having something happen is not in itself reason enough to break out the knout and cilice, begging forgiveness from people on message boards and social media alike.
Permission isn’t meant to come externally, and in too many cases, the older models of publishing, with their emphasis on gatekeepers and exclusion, permission was this piece of meat dangled in front of the starving artists, so that there might be dancing for the amusement of those in ivory towers. That model isn’t dead so much as it’s had its control fractured, as new mediums and methods of publication offer a variety of options in place of waiting for anonymous people to respond to queries and dispense pronouncements. Because the power now sits in the hands of the author right up until the moment of submission, that permission has to derive internally, and be persistent through all the stages of creation. You can write whatever the hell you want, it can get edited and shaped into whatever will be clearest for the reader, and it will find an audience. Of course, the previous sentence has assumed you’ve given yourself permission to write and finish something without fear of later judgment, that you’ve given yourself permission to have drafts not be the finished product, and given yourself permission to go do the work necessary to figure out and find who the product’s audience is.
Now let’s suppose just for a minute that you’re like me – a creative with some health issues (mental and otherwise), a few responsibilities, not as much time in the century to do all the things that can be dreamed in those moments when work is supposed to be happening – these are all factors that can erode the idea that you’re supposed to be making anything at all. How can you? There are bills that need to be paid, the phone never seems to stop ringing, no one at the office seems to care that you just totally figured out how to kill Maude in chapter 5, and that last night you wrote seventy-seven words about the way the car sighed like an old person sighing in a church pew. Life seems to make some distinction from the creative process, that one has to be separate from the other, that a creative has a life, and then goes off to some secret lair where they can create when the rest of the world isn’t looking, so long as they don the cloak of a pen name.
Creativity is not life’s kryptonite. It’s not to be kept in the shed like your zombie best friend, or locked away in the tower until you get miles of split ends. Creativity infuses life with necessary color and hope and imagination. Creativity takes the mundane into extraordinary places, and challenges conventions while inspiring everything from debate to contention to interest. So what’s wrong with admitting that you’re creative and that you’re making something?
Is it scary to do that? Sure. But that doesn’t mean you shouldn’t do it.
Does that mean that someone could judge you? Sure. But that doesn’t mean you shouldn’t do it, and it also doesn’t discount the fact that you be judged right now, and not even know it. So why the hell give it that much mental real estate? Is that helping you in any good ways?
Look, don’t give up. Tell the doubt and the doubters to go suck lemons. Like the man says, they’re going to laugh, but you keep writing. Don’t go down without a fight. And don’t give up the keyboard, the canvas, the microphone, the whatever. Not until you’re done doing your best.
There are loads of problems you can face – rejection, lack of appeal, poor technique. Don’t shovel extra weight like crushing doubt like Jupiter’s gravity and fear of a future that hasn’t happened yet compound whatever you’re doing with some grievous notions that it’s supposed to be some way or else it’s not good enough. You are the definer of your own success(es). You are the definer of when you give up.
What you do every day is up to you, creative. You’re good enough, and this guy on the internet believes in you.
Go make cool stuff. Go be awesome. Rock on.