I love Metatopia. And not just because I could walk home from it if I had to. And not just because it has pretty nice parking and it’s in a hotel with nice bathrooms. I love it because it’s a chance to help get more amazing games out in the world. I love it because it’s a chance to see my friends. I love it because it’s so many opportunities to meet and help people.
For those that don’t know what I’m talking about, Metatopia is (in my opinion) the best convention you could attend if you want to be a game designer, writer, or a creator of stuff. Its days of seminars, game playing, discussion, and education are unrivaled in terms of the offerings. This is of course a testament to its organizers, who are brilliant in ways that make brilliant seem like an inadequate word.
I maintain that if you attended Metatopia for the first time, with only the merest hint that you wanted to do something, you’d walk out of there armed with enough information to put together a first draft or prototype.
Here now is my 2015 schedule, and I’m quite excited by it.
“Help, I’m Making My First Game!” presented by John Adamus & Mark Richardson and Laura Sampson. So, you’ve decided to make your first game. How exciting! Discuss what pitfalls to avoid and what strategies can speed you toward success with designers also making their first games. Friday, 11:00AM – 12:00PM
“Ask an Editor!” presented by Cat Tobin & John Adamus. You have questions, get answers. Ask about how to write, finish, organize, clean, trim, playtest…whatever help you need in the production of your idea, get it. Friday, 12:00PM – 1:00PM
Noir World – Come check out my awesome game! Friday, 2:00pm to 4:00pm (Game R190)
“Writing Workshop and Publishing Q&A” presented by John Adamus. Let’s talk the nuts and bolts of writing, no matter what you’re writing. Ask your questions, get some answers, get some motivation, some clarification and some education. And then go make a thing happen. Friday, 9:00PM – 10:00PM
“Making Your Best Pitch” presented by John Adamus. Let’s say you have a great idea. Let’s say you want to produce that idea for a company. In order to do that though, you’re going to need to put together a pitch for that idea. And that can be daunting, if not downright nerve-wracking. But there’s hope. This panel will teach you more than a handful of techniques to produce pitches that excite publishers. Friday, 11:00PM – 12:00AM
“Learn From My Mistakes” presented by John Adamus & Brennan Taylor. We’ve made mistakes. Come hear about ours so you can avoid making them yourself. This panel will discuss topics in RPG and story game writing, editing and designing. Saturday, 11:00AM – 12:00PM; Serious, All Ages.
Noir World – Come check out my awesome game! Saturday, 2:00pm to 4:00pm (Game R434)
“Effective Settings and Scenarios” presented by John Adamus & Meguey Baker. Come learn about the interplay between setting and scenario in this roundtable. Discussions include what makes for a compelling scenario, how to use setting to inform your scenario design and generally how to use the two to engage your players. Saturday, 10:00PM – 11:00PM;
“Why Do You Hate Your Readers or Players?” presented by John Adamus. When writing a game or project, it’s important that the language be clear and enjoyable, not just showing off how smart the author is. Learn techniques to keep your project readable and enjoyable. Sunday, 10:00AM – 11:00AM;
“Publishing Workflow” presented by Jason Pitre, John Adamus, Cat Tobin & Chris O’Neill. Publishing a book is a complicated process involving playtesting, writing, editing, layout and art-direction. In this panel, we discuss how all of these components fit together and how various professionals can help each-other in the process. Sunday, 12:00PM – 1:00PM
“What An Editor Can Do For You” presented by John Adamus. Editors are here to help. It’s their job. They’re tasked with making your project better. So why not use one? Get answers to what they do and how they can benefit you. Trust us, everyone needs one. Really. Sunday, 2:00PM – 3:00PM
How cool is that? If you’re attending, come say hello. I’d love to see you there.