Metatopia, my second favorite convention of the year, starts this Thursday (so, two days from now). And I’ve been meaning to put up my schedule. I’m doing some different things than last year – chief among them being “not doing 8 panels back-to-back”, because I don’t really want to be hoarse AND exhausted by the end of Sunday.
Instead I’m doing fewer panels, more networking AND showing off my progress on Noir World. Look at this great picture of some materials from the front seat of my car this morning.
As of last night, the playtest sessions were totally filled, so they’re not listed below on the schedule.
D014: “Mental Health in the Game Industry” (with Elsa Sjunneson-Henry) Learn what it’s like to work in the industry while living with mental health issues. Learn coping strategies and effective tools for managing the good days and bad from a vocal industry advocate. Friday, 1:00PM – 2:00PM
This year, I’m going to talk stigma, active and passive entitlement, soapboxing and productivity.
D021: “What Can an Editor Do for You?” (along with Jeremy Morgan & Amanda Valentine). Cleaning up your tortured syntax and fixing your punctuation is only the beginning. A good editor can help you improve the presentation of your game on many levels. Friday, 3:00PM – 4:00PM
The three of us are going to nicely (Jeremy), super nicely (Amanda) and probably-way-less-nicely (me) explain what an editor does and doesn’t do, why we’re important, why we should get paid, how to find us and work with us and what you should look for with editing.
D025: “So You’re Making Your First Game!” (along with Mark Richardson). Learn from a pair of first time game makers and industry professionals the perils, frustrations and strategies it takes to put together your first game from start to finish. Friday, 5:00PM – 6:00PM
Mark and I did this panel at GenCon, with great success. I expect the two of us to breeze through an hour that will include several slights against Canada, New Jersey, our mothers and the problems with knowing successful people who we feel we have to compete against.
D051: “Style Guides Are Your Friend” presented by (along with Amanda Valentine). Style guides are one of the indispensable tools an editor uses to help make your project the best it can be. Learn more about them and the other must-have tools an editor uses, and find out why following the style guide can mean the difference between making “a thing” and “a game”. Saturday, 2:00PM – 3:00PM
I love Amanda. She has always been good to me, personally and professionally. She and I are going to patiently explain why a style guide is one of the best tools you’ve never heard of, and why you should use one, even if your game is “simple.”
D068: “Why Do You Hate Your Readers and Players?” presented by John Adamus. As an editor, John has seen a lot of great games never get off the ground or find their best audience because the text doesn’t lend itself to being played – it’s not friendly, understandable or enjoyable. Learn how to fix those issues and more from an editor with years of experience in helping writers craft game text. Saturday, 8:00PM – 9:00PM
This panel is my new favorite. It’s an hour where I will talk highs and lows of writing and reading and if all goes well, explain some of the common problems people don’t realize are common problems.
D085: “The Writing Workshop Game Jam” (along with Tim Rodriguez). While we are answering your questions about how to get material published, you get to spend time actually making a sample game! Learn the steps involved, learn to work as a team, and co-create something in a short period of time. Sunday, 2:00PM – 4:00PM
Two hours. Five rules. Make a game. Go.
See you there.