In my opinion, there’s no better gaming (and development) convention than Metatopia. It’s a fantastic confluence of industry talent, designers, and intention. Without a doubt, it’s where I tell people they must go if they’re serious about creating a game or getting into the gaming industry.
Here’s my schedule for the weekend. Note the number of “Special Guests”, because this year isn’t just me yammering, more people will be with me to drop knowledge and occasional humor at faces.
See you then.
D002: “How to Playtest 101” presented by Darren Watts, Jeff Tidball, John Adamus. Our panelists talk about how to be good testers. Learn how to hear the questions being asked and answer with useful feedback. We all want to give helpful criticism; learn more about how to do that. Friday, 9:00AM – 10:00AM
D007: “So You Want To Be An Editor?” presented by John Adamus and Special Guest. If you wanted to be an editor of games, where would you start? How do you “break in”? What are the first few steps and best practices? Friday, 10:00AM – 11:00AM
D029: “From Idea to Manuscript” presented by John Adamus and Special Guest. Starting from the “I think I can make a game about X” point and walking you all the way up to “Okay, I’m ready to crowdfund this game”; a look at the stages of production. Friday, 5:00PM – 6:00PM
D035: “Making Your First Game” presented by Mark Richardson, John Adamus, Shane Harsch, Jim McClure, Whitney Marie Delaglio. The wondrous journey from beginning to end of working on your first game. It’s a highlight reel of the big process parts and what to keep track of to make your first game as successful as possible. Friday, 8:00PM – 9:00PM
D040: “Confused State of Rulebooks” presented by Joshua Yearsley, John Adamus and Jessica Hammer. Writing and editing rulebooks is still a black art, not an empirical science. In this panel, professional editors John Adamus and Joshua Yearsley hash out the state of the rulebook. What works? What doesn’t? Why do so many professionals (including us!) disagree about how to write good rulebooks? Why are so many rulebooks still bad, and what can we do about it? We won’t have all the answers – maybe you’ll help us find some. It is somewhere between a panel and a roundtable. We’ll certainly have things to say and discuss with each other, but we absolutely welcome audience input to figure out what the world’s thinking about. Friday, 10:00PM – 11:00PM (If Josh brings slides, I’d like you all to applaud EVERY SINGLE ONE OF THEM. APPLAUD LIKE YOUR BEST FRIEND JUST WON AN OSCAR.)
D053: “Developmental Editing” presented by John Adamus and Special Guests. Sometimes you’re designing a game from the bottom up. Developmental Editing is exactly the opposite. A game exists in an imperfect or dated form. Now, let’s update or refine it until it really sings. There are different constraints in this type of editing. Learn about them in this panel. Saturday, 11:00AM – 12:00PM
D057: “Writing Scenarios and Campaigns” presented by John Adamus. We all know that narrative writing is about the beginning, the middle and the end. But how do you fill the in-between with toothsome, engaging opportunities? Let’s chat about how you succeed in both short-form and long-form story crafting for your players. Saturday, 12:00PM – 1:00PM
D060: “Getting The Job As A Gamer” presented by John Adamus, Tara Clapper, Isabel de la Riva. Do you have serious gaming skills that might help you snag your dream job? We’ll discuss how we did it and how you might make it happen. Saturday, 1:00PM – 2:00PM; Serious, All Ages.
D098: “Marketing For The Disinclined” presented by Avonelle Wing, John Adamus. Marketing can be tricky, especially if it doesn’t come comfortably or naturally for you. Join us to commiserate, brainstorm and compare notes. Sunday, 12:00PM – 1:00PM; Serious, All Ages.
D107: “Narrative and Mechanics” presented by John Adamus and Special Guests. How does one influence the other, how do they cooperate, where do they clash? What are the limits on each? Sunday, 3:00PM – 4:00PM; Serious, All Ages.