Here now, as promised, is my Metatopia 2013 schedule.
[D008] How To Be A Good Playtester For Others | Friday 11:00 – 12:00 | (Will Hindmarch, Tim Rodriguez, and me)
Everyone agrees playtesting is crucial. But what kind of feedback is best for publishers? This panel looks at the necessary skills and mindset for being a good playtester from *this* side of the table.
[D010] The Best Ideas To Steal From Other Games | Friday 12:00 – 1:00 | (Ken Hite, Tim Rodriguez, Caias Ward, and me)
“Talent borrows, genius steals.” No one designs in a vacuum. The panelists discuss how to ethically and profitably take what works from other games to use in your own.
[D014] How To Work With Editors | Friday 1:00 – 2:00 | (Cam Banks, Ryan Macklin, Amanda Valentine, and me)
Everyone needs an editor. How do you hire one? Once you have one, how can you work with her most efficiently? How does somebody become a great game editor themselves?
[D046] The Writing Workshop | Saturday 1:00 – 2:00 | (Just me)
Here’s a chance for authors and creators to get answers to their writing questions as they work on developing their first, or tenth project. Questions often include issues of layout, editing costs, the best way to write to the reader, and the best way to take an idea from the abstract idea phase to the down-on-paper phase.
This doesn’t include the dozen or so other panels I’d like to attend, nor does it express just how interested I would be in talking to you about what you’re working on. (Just try not to stop me in a hallway, I don’t want to bottleneck people)
Will I be seeing you there? If you want to have a conversation with me, there’s plenty of time Thursday night, Friday when I’m not on that streak of panels and the rest of the weekend.
It’s going to be a great weekend.