GenCon is one of my favorite times of year, because it’s when I get to see the majority of my friends in one place for a few days, usually on or near my birthday. This year, however, my birthday already passed (it was yesterday), GenCon isn’t for another week, and many of my friends aren’t attending.
But this is all okay. I’ve got plenty to do, and plenty of opportunities to make some awesome things happen.
The Industry Insider program is one of those things I’ve pursued for years, and had always found it outside my grasp, leading me to make up a variety of reasons for my missing out – ranging from “they wouldn’t know what to do with my awesomeness” to “I wonder if they think I have cooties.” I’m very happy to announce that this year I have been selected as an Industry Insider and am fortunate enough to speak about two of my favorite topics: editing and motivation.
So let’s see what’s going on:
So You’re Making Your First Game 10:00 AM- 12:00PM
Crowne Plaza :: Victoria Stn A
This is one of my all-time favorite panels to do, because it arms new designers with the same toolbox I used to produce Noir World. This panel makes me super happy. Ideally, this panel is done with Mark Richardson, who I will absolutely delight in tormenting while we discuss game development.
So You Want to Get Into the Industry 3:00 PM-4:00PM 1 hrs
Location: Crowne Plaza :: Conrail Stn
This is the companion panel to the one above (at one point I wanted to do these back-to-back in the same room over the course of like 4 hours and make a crash course of it), and this shifts the focus out of specific game development and into being a freelancer available for any kind of industry work. This panel works best when there are a lot of questions asked by an eager audience, and I’m hopeful that trend continues this year.
Breaking Into Game Design ICC 244 4:00PM – 5:00PM
Want to watch me hustle from one hotel to the next? Here’s your chance because this panel (my first Industry Insider panel) is going condense a lot of the stuff in the previous panels to a much larger audience, turning Thursday into a mini-Metatopia for interested attendees.
Creating A Bulletproof Rulebook ICC 244 6:00-7:00PM
Thursday wraps up with what I hope is the crunchiest panel of the day, because I really do want to get specific about things like construction and language. Bonus points if you ask if I’ve had dinner yet.
Mental Health and Gaming 2017 9:00 AM – 10:00 AM 1 hrs
Location: Crowne Plaza :: Pennsylvania Stn B
This panel is dear to me, because it’s a chance to speak truth to stigma, and as tough as this panel can be for me emotionally, it’s worth it.
Writing Scenarios, Settings, & Campaigns That Kick @$$ 1:00 PM – 2:00PM 1 hrs Location: Crowne Plaza :: Victoria Stn C/D
The first thing I noticed when they approved this panel was that they let me get away with the pseudo-curse @$$, because I didn’t think “Writing Not-Shitty Scenarios, Settings, and Fucking Campaigns” would fly. The second thing I noticed is that they gave me two rooms for it. Historically this panel has had about 4 – 9 attendees, so I’m hoping we break double digits this year.
Don’t You Dare Give Up, How To Set Reasonable Goals ICC 244 2:00PM – 3:00PM
Back to the Industry Insider panels I go for my final one of the weekend. This is also probably the most abstract and non-game-specific panel, because this hour will cover time management, goal setting, and organizing whatever it is you’re doing. I’m really eager to see this panel come together and I hope people respond well.
And yes, later that evening, I’ll be at the ENnies.
RPG17105385 Death of a Good Thing Sat @ 10:00 AM 3 hrs Location: JW :: 310 :: 1 RPG17105386 Then Someone Died Sat @ 2:00 PM 3 hrs Location: JW :: 310 :: 2
I’m spending Saturday playing Noir World. Both games are sold out, and no, this year I’m not taking on stragglers.
RPG17105387 Look, A Crime! Sun @ 10:00 AM 3 hrs
My weekend concludes with one more sold out Noir World game, and that makes me really happy.
In all, I’m really excited for this convention, and I hope to see a lot of you there.
Happy creating, and be good to one another.