WRITE MORE GOODER – Do Not Give Up

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So, do anything exciting lately? How about that local sports team? Crazy weather we’re having, huh?  Let me show you what I’ve been up to, I think you’re really going to like this.

Write More Gooder, for those that don’t know is the podcast I’m putting out to talk about craft and writing and motivation. I’m proud of it, I think I’m getting better with every episode. By that reasoning, this is my best one yet.

In fact, this one is so awesome and intense, I can’t directly link to it in WordPress (it’s 52 MB too big) or over on Patreon (it’s 2MB too big), so here’s the Dropbox link to it.

The TL;DR on it? Do not give up. Not on your dreams. Not on your project. Not on yourself.

This message is so critical, so important, and so necessary. There’s so much stuff out in the world that tells us to give up, that encourages us to be discouraged, and it can be hard to stand up against that. But remember that we stand up every time we create. That’s our activism. That’s how we hold the line. That’s how we turn the tide. We create because it burns inside of us to do so. We create because the alternative is infinitely worse.

Nope, it’s not easy. Not easy by any stretch of the imagination. But it’s worth it. You’re worth it.

I hope you enjoy the audio. If you want more stuff like it, or if you’re a fan of the tweetstorms every morning, I ask that you pop over to Patreon and check out what I’m doing. Your very generous contributions of $2 are what make this stuff happen.

See you next week for more blog action (insert that ennh ennh ennh triple-horn sound from dubstep and rap here). Happy writing.

The Great Metatopia 2016 Recap Post

(originally this went up on Facebook, but it got long and I thought it deserved wider distribution)

Metatopia is the single greatest convention I attend every year. Period. There is no better professional setting I’m aware of, and this is absolutely the best place for designers new and old to congregate and flourish. That is 1000% due to the tireless work of the Double Exposure staff, and even with everyone heaping deserved praise at them, it’s not enough. This convention is the place to go if you want to create games or learn about the business of telling stories and engaging with people.

If there is a downside to convention culture, it’s that a lot of it orbits bars and a drinking culture. For the majority of people, this isn’t a problem – you have a drink or two, you laugh with your friends, you gossip and chatter, then haul off to bed. But for those of us working sober, for those of us who don’t have as easy a time in that atmosphere, the fact that each night (or frankly any time of day with downtime) brings everyone to a central alcohol dispensing locale is a challenge. The call to have a drink after a tough conversation or a shaky panel is a siren’s song, and I am so proud not only of myself, but my recently sober friends for working their programs and getting through. Good job us.

This year was honestly a departure from my usual routine of panel after panel, because this year I added co-panelists when I had the opportunity. Here’s why that’s flat-out not what I normally do – I love to hear myself talk, and I worry that sharing the stage is going to prove to people just how negligible my contributions to any discussion are.

But there I was, having conversations about everything from narrative structure to marketing strategies to the Oxford comma with other people at the table. And it didn’t suck. The panels weren’t all dumpster fires and CGI-less explosions. Sure, I had a few moments of “What the holy monkeyshit am I doing here?” but those were fleeting, and I was able to slip past those and get back to the task of informing people about things while making pop culture references and garnering laughs.

While it didn’t suck, it wasn’t easy, and I suppose that’s lesson #1 I learned – other people in your sandbox doesn’t totally prove that you shouldn’t be in the sandbox in the first place. I am supremely worried that because of other people my visibility got diluted, but if it is, then that’s due to me being all up in my head and forgetting to promote myself, it is not the fault of there being a second person on the stage with me.

That said, those other people were amazing. Like staggeringly smart, and I think our conversations and concept coverage was delivered better because there was a breadth of angles to address. From therapists to podcasters to legal editors to actors to people who tell stories about pole-dancing merfolk sex workers, they’re not stupid, and I won’t stand for anyone disparaging any of them just because you may have heard of me but not them.

There are few personal things to talk about in some detail for the remainder of this post. So yes, there’s gonna be a tonal shift, but I urge you to stick with me on this ride, please. Here we go.

I didn’t drink. I didn’t go get high. Holy sweet things was I ever tempted, but I picked up the phone and got the help I needed even if it was hard to hear and tough to bear. I needed that salvation, I needed that rescue, and without out, there wouldn’t be anything else in this post, or anything else to talk about. I had my life saved, and I am so thankful to know amazing people and count them as a true family.  Onward.

In the last year, I’ve had some serious professional setbacks. I’ll own them, I’ll point out that my lack of communication prompted many of them, and those setbacks were scorched earth to my pride, ego, and how I feel about what I do. I can’t say it’s been a tailspin, but I’ve certainly more time this year questioning what I’m doing and where I’m going forward than any other year, including two years ago when I first got clean and sober.

But there are the nagging ideas that some of these setbacks are due to factors out of my control – that the climate of where I work has changed due to people making different elements a priority. This is not to say that these social conversations shouldn’t be happening (they should and must), but I think too there needs to be an awareness of the people who aren’t “toxic” or “problematic” being swept up and affected in the purgative efforts to bring in new voices and new creatives. What I’m saying is this, I believe that as we have more conversations about inclusivity and equality, it’s worth monitoring who gets pressed to the margins by those efforts in secondary or unintentional ways. The notion that you can just invert the dynamic between superior and subordinate as though you’re going to “teach people in power what it’s like to be powerless” is a dangerous one, and suggests that people lack a certain degree of self-awareness that going from bullied to bully doesn’t do much to stop the practice. A rising tide lifts ALL the ships, not just the ones you handpick.

Politicking aside, it was good and vital and helpful to me to get a bit of closure on some the setbacks that prompted the crisis I’m still experiencing. I got a chance to apologize, to own my shit, and I got a response that comforted me. I needed that. And that’s lesson #2 – owning your shit, owning who you are, what you do, how you sound, what you want to do, what you did, owning the mistakes, owning the willingness to admit those mistakes and try again helps you, even if you think it’s not dissimilar from dry-humping a hot cheese grater while you’re doing it.

This came up in a marketing on Sunday and blew my mind when it clicked into place – I have defined myself professionally and personally as this one sort of person who isn’t actually as bad a human or professional as I feared I was. I am by zero means perfect, and I certainly not everyone’s first choice or cup of tea, but I’m also not the leper at the city walls forever looking in and lost amid the masses. That’s a big deal for a guy who thinks of himself as the small kid who was sick all the time and driven to be smart so that people would want to hang out with him.

I have many people I hold as heroes and role models, and I am lucky to be able to spend time with them at this convention. We go eat sushi together, we sit on couches and talk not of work but of families and things we’ve done. New people come around and they’re not excluded. I like that. And this was the year I found out that I hold that hero/role model role for other people. Shocking, I know, because I’m just me, and I just do this stuff, and sort of get all long-winded about it, but it felt good to hear that I said or did things to help people. Which takes me to lesson #3 – you can have a positive impact on people without intentionally masterminding it. Being yourself, and being yourself passionately is visible and that’s totally fucking cool to do because people see that and it leads them to doing it to, in this positive domino chain of people being awesome.

I’m still working on how to process that one though. It’s one of those I-know-it-intellectually-but-emotionally-it-makes-as-much-sense-as-snakes-thumbwrestling things.

Speaking of heroes, there are those I have but have never interacted with directly, just been out on the edges near. They produce content where I’m an audience member, one of the many who say, “One day I’ll work with them. One day I’ll perform the right ritual and sign the Faustian deal and I’ll be lucky enough to work with them.”

I guess that ritual was the one where you walk over to a person and say hello and then ask them if they want to do a thing together, because that’s what I did, and I did get a chance to be a part of something huge and splendid and amazing. You’ll hear more about in the coming weeks and months, but if you jump on Twitter later today I’ll be talking about it somewhat.

And that’s lesson #4 the final lesson today – If you want to go do the thing, you have to go do something about it, and it’s not going to be handed to you. Want to be a _______? Then you need to go do that _________ so that people can see it and experience it. Want to have a chance to tick an item off your bucket list? Go have the scary conversation and be nervous and puke up eggs in a hotel garbage can then go do thing where people who you are 10000000000% sure have more talent in their toenails than you could muster over a thousand lifetimes work with you then shockingly spend the time telling you it was amazing. Yeah, that happened. It was awesome.

Stick around for more sweet blog action later this week. I’ll see you then. Happy writing.

 

Metatopia 2016 Schedule

In my opinion, there’s no better gaming (and development) convention than Metatopia. It’s a fantastic confluence of industry talent, designers, and intention. Without a doubt, it’s where I tell people they must go if they’re serious about creating a game or getting into the gaming industry.

Here’s my schedule for the weekend. Note the number of “Special Guests”, because this year isn’t just me yammering, more people will be with me to drop knowledge and occasional humor at faces.

See you then.

 

D002: “How to Playtest 101” presented by Darren Watts, Jeff Tidball, John Adamus. Our panelists talk about how to be good testers. Learn how to hear the questions being asked and answer with useful feedback. We all want to give helpful criticism; learn more about how to do that. Friday, 9:00AM – 10:00AM

D007: “So You Want To Be An Editor?” presented by John Adamus and Special Guest. If you wanted to be an editor of games, where would you start? How do you “break in”? What are the first few steps and best practices? Friday, 10:00AM – 11:00AM

D029: “From Idea to Manuscript” presented by John Adamus and Special Guest. Starting from the “I think I can make a game about X” point and walking you all the way up to “Okay, I’m ready to crowdfund this game”; a look at the stages of production. Friday, 5:00PM – 6:00PM

D035: “Making Your First Game” presented by Mark Richardson, John Adamus, Shane Harsch, Jim McClure, Whitney Marie Delaglio. The wondrous journey from beginning to end of working on your first game. It’s a highlight reel of the big process parts and what to keep track of to make your first game as successful as possible. Friday, 8:00PM – 9:00PM

D040: “Confused State of Rulebooks” presented by Joshua Yearsley, John Adamus and Jessica Hammer. Writing and editing rulebooks is still a black art, not an empirical science. In this panel, professional editors John Adamus and Joshua Yearsley hash out the state of the rulebook. What works? What doesn’t? Why do so many professionals (including us!) disagree about how to write good rulebooks? Why are so many rulebooks still bad, and what can we do about it? We won’t have all the answers – maybe you’ll help us find some. It is somewhere between a panel and a roundtable. We’ll certainly have things to say and discuss with each other, but we absolutely welcome audience input to figure out what the world’s thinking about. Friday, 10:00PM – 11:00PM (If Josh brings slides, I’d like you all to applaud EVERY SINGLE ONE OF THEM. APPLAUD LIKE YOUR BEST FRIEND JUST WON AN OSCAR.)

D053: “Developmental Editing” presented by John Adamus and Special Guests. Sometimes you’re designing a game from the bottom up. Developmental Editing is exactly the opposite. A game exists in an imperfect or dated form. Now, let’s update or refine it until it really sings. There are different constraints in this type of editing. Learn about them in this panel. Saturday, 11:00AM – 12:00PM

D057: “Writing Scenarios and Campaigns” presented by John Adamus. We all know that narrative writing is about the beginning, the middle and the end. But how do you fill the in-between with toothsome, engaging opportunities? Let’s chat about how you succeed in both short-form and long-form story crafting for your players. Saturday, 12:00PM – 1:00PM

D060: “Getting The Job As A Gamer” presented by John Adamus, Tara Clapper, Isabel de la Riva. Do you have serious gaming skills that might help you snag your dream job? We’ll discuss how we did it and how you might make it happen. Saturday, 1:00PM – 2:00PM; Serious, All Ages.

D098: “Marketing For The Disinclined” presented by Avonelle Wing, John Adamus. Marketing can be tricky, especially if it doesn’t come comfortably or naturally for you. Join us to commiserate, brainstorm and compare notes. Sunday, 12:00PM – 1:00PM; Serious, All Ages.

D107: “Narrative and Mechanics” presented by John Adamus and Special Guests. How does one influence the other, how do they cooperate, where do they clash? What are the limits on each? Sunday, 3:00PM – 4:00PM; Serious, All Ages.